![]() O: Phynx/Deathblossom/Schemestress/Cleric Special Attack: Usable by Turn 4 when attacking every round, with no counters.ĭemon Blast - Engulf the enemy in the corrupt power of darkness, ST, 54 hits (5 uses) 540 (735) Last Act - Increase ACT & CRT by 50%, GT, Lasts 3 turns Iron Will - Increase DEF & RES by 50%, GT, Lasts 3 turnsĬourage - Increase ATK & HIT by 50%, GT, Lasts 3 turns Plasmbomb - Firebolt, ST, hits row 1/2, 1 hit 130 (175)ĭemon Force - Ranged Sword Attack (It's exactly the same as Disgaea's Dimension Slash) 419 (580) Plasmbomb - Firebolt, ST, hits row 1/2, 1 hit 163 (220) QuickSlash - Sword Attack, ST, hits row 1, 2 hits 180 (245) ![]() "Flowing power of the onyx blade! Embrace me. His DEF/RES are about 20 points higher than the average squads on the final map. Lv.56 Drache (affectionately named 'Meeple') Interpretation is up to you.Īll damage tests were done against the same allied unit over numerous resets using a Match Bonus-nulling decor and neutral terrain. Dancers and does a mere 33% of normal damage when attacking one. Archers, and so does 155% of normal damage when attacking one. I don't know the exact formula, but after a lot of damage tests, it averages out that damage increases/decreases based on the following. This is signified specifically in-game by a Heart/Skull system, where 2 Hearts means a unit will do lots of extra damage against the opponent, and 2 skulls means the attacker won't be doing much damage at all. In general, Melee does more damage against Ranged, Ranged > Magic > Melee. Ranged characters can use their full movement and attack every turn, so most of them will reach their limit range faster and won't have to sacrifice their Counter-attacks.Īll characters and classes have innate strengths and weaknesses against other classes. Since Counter-attacks also use up 5 STM, characters can reach this range pretty quickly. They can skip a turn or defend to recover 15% STM when this happens. Once they reach this range, they want to stop moving though, as under 50% STM, a unit's total stats begin to slowly decrease. This is important because the sooner a unit can reach the 80% STM mark, the sooner they can use their Special Attack, which is most characters' only good damage. Some may be able to increase this to 13 STM by moving their full movement range (most units can move between 5 and 8 tiles) and then using a Field Tactics (5 STM). Melee characters can use a maximum of 9 STM a turn by moving 4 tiles around their enemy and attacking (5 STM). Melee characters with ranged Basic commands can Counter-attack, but not initiate attacks from a distance. Ranged and Magic-type characters can initiate attacks from a distance. Standing still or Defending recovers 15% STM. Basically, anything other than moving or standing still takes 5 STM.Īll characters that are within their range will Counter-attack when attacked. ![]() Special Attacks always occur in addition to Basic attacks when available, and do not take up additional STM. The maximum value for this is 50.Īll forms of acting during a battle takes up STM. Determines how far a squad can move, and how frequent it takes a turn. The maximum value for this is 200.ĪCT: Action. When this decreases below 50%, you'll begin to lose some stats on a % basis. This includes movement and counterattacks but it varies depending on terrain. Special combo skills can only be used if your squad is below 80% stamina. Determines how many actions a unit can perform. Determines avoidance (magical and physical). Determines if you can hit an enemy (magical and physical). Determines damage reduction from physical attacks. ![]() Determines physical damage output.ĭEF: Defense. Determines how much punishment a unit can take.ĪTK: Attack Power. This topic assumes that all PCs are measured as squads consisting only of themselves as the Leader, and so have access to all of their personal unique skills. Finally, all units have individual 'Basic commands' according to what row in a squad they are placed (Front, Middle, Back), akin to Ogre Battle, only characters can't switch their row mid-battle. Leaders also have 'Special Attacks', which can only be accessed below 80% Stamina (STM), that are generally high-powered attacks or full-healing for an entire squad. These generally boosts stats, but a few heal or attack whole squads. All leaders have a few special skills they can use on the map, known as 'Field Tactics'. In the game, a squad (of up to 9 units) takes on the characteristics of its Leader as it moves about the map. The interesting feature this time around is Ogre Battle-style squads. This means lots of demons, huge numbers, and generics.
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